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MotionLab / Stickman Fighter · A Nou-Bou Industries project.
Move beyond the controller

A phone, a display, and you.

Open the game display on a computer, scan its pairing code with your phone, and follow the camera setup and calibration steps. Stand back with your body in frame, then use your movement to control a procedural stick fighter.

Raise your hands to guard, duck and lean, or throw a punch. Stickman Fighter explores physical play through body tracking, with punch reliability still being developed.

A camera-equipped phone, a compatible computer/display and good lighting are needed. Ask us for a guided demonstration.

Inside MotionLab

Capture a take. Watch it back. Explore the motion.

Record movement

Capture the tracking output as named motion takes, with a countdown before recording starts. Save takes to the local recording library.

Inspect and replay

Play, pause and scrub through recorded motion, slow playback down, or step through individual frames to explore the movement.

Keep your takes

Download and import raw motion recordings for backup and continued experimentation. A limited Blender character-import workflow is also being explored.

Built for experimentation.

This is a working prototype under active development. Camera position, visibility, lighting and fast movements affect tracking quality. Kicks and remote online matches are not currently offered.

See it in motion.

Interested in the game, motion recording tools, or a custom interactive experience? Get in touch to discuss a demo and the current capabilities.

Talk to Nou-Bou

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