Survival hunting in Meridian rainforest
Gameplay

Survival is a system.

Meridian is designed so that weather, water, wildlife, crafting and players do not live in separate boxes. They collide.

Development pillars

Small mechanics. Large consequences.

These are the systems currently shaping the playable direction of Meridian and may evolve during development.

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Weather & Storms

Wind, rain and storms affect visibility, fire, shelter, movement and water conditions.

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Moon & Tides

Tidal movement changes shorelines, channels and when routes are usable.

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Currents

Rafts and swimmers are moved by water rather than ignoring it.

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Build & Craft

Break resources down, build shelters and fires, improvise tools and create defensive structures.

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Hunt & Fish

Land and ocean food sources behave as parts of ecosystems, not static vending machines.

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Tracking & Threat

Noise, movement, signs, traps and player decisions create information others can use.

Planned experiences

Two ways to face the arena.

The same simulation supports very different kinds of pressure depending on how you choose to play.

Solo survival on a raft
Planned mode

Survival

Play alone or in a private group and focus on staying alive, exploring, building, hunting, fishing and learning the systems of the islands.

Operators fighting on a starter island
Planned competitive mode

Meridian 100

One hundred players begin around the outer ring. Resources force movement, the inner islands create conflict and the long game becomes as much strategic as mechanical.

Close range survival conflict
No fixed answer

Fight, hide, cooperate, betray.

Meridian is not meant to force every player into the same response. A stronger system creates several viable responses—until another player, a storm or a resource shortage changes the problem.